Description
Virtual Reality (VR) within the 3GPP context is standardized as a key service category, primarily focusing on the network requirements necessary to deliver immersive media experiences. The specifications do not define the VR application or content creation itself but instead detail the Quality of Service (QoS) parameters, network capabilities, and architectural considerations needed for VR services to function effectively over 3GPP systems like 5G and beyond. This includes stringent targets for end-to-end latency, guaranteed bit rates, and packet loss tolerance to prevent user discomfort such as motion sickness and to ensure a high-quality, interactive experience.
The technical architecture supporting VR involves close integration between the core network (5GC) and the radio access network (NG-RAN). Key network functions, such as the Session Management Function (SMF) and Policy Control Function (PCF), are configured to establish and maintain dedicated QoS Flows for VR traffic. These flows are characterized by high data rates (often in the Gbps range for high-resolution 360-degree video) and ultra-reliable low latency communication (URLLC) profiles, sometimes requiring edge computing (Multi-access Edge Computing - MEC) to localize processing and reduce transmission delay. Traffic steering and network slicing are fundamental, allowing the creation of isolated logical networks optimized for the demanding throughput and latency needs of VR applications.
From a radio perspective, VR services leverage advanced features of 5G New Radio (NR), including enhanced Mobile Broadband (eMBB) and URLLC. Techniques like beamforming, massive MIMO, and flexible numerology are employed to achieve the high spectral efficiency and capacity required. The specifications also address mobility, ensuring seamless handover and session continuity as users move, which is critical for untethered VR experiences. Furthermore, metrics for measuring Quality of Experience (QoE) for VR are defined, enabling operators to monitor and optimize network performance specifically for this service type.
Purpose & Motivation
The standardization of VR as a service category in 3GPP was motivated by the rapid emergence of immersive media as a major use case for 5G networks. Prior mobile network generations (4G/LTE) were primarily optimized for traditional video streaming and web browsing, which, while data-intensive, did not have the same combined demands for ultra-low latency, ultra-high bandwidth, and high reliability simultaneously. The limitations of previous approaches became apparent with early VR applications, where network lag or jitter could break immersion and cause user discomfort, severely limiting the feasibility of wireless, high-quality VR.
3GPP's work, beginning in Release 13 and evolving through subsequent releases, aimed to formally define the network requirements to make commercial, network-hosted VR viable. This provided a common framework for device manufacturers, network equipment vendors, and application developers. By establishing clear technical targets (e.g., in TS 22.261 for service requirements and TS 26.114 for codec and transport), 3GPP enabled the ecosystem to align on implementations, ensuring interoperability and driving innovation in areas like 360-degree video streaming, volumetric video, and cloud-based VR rendering. The purpose extends beyond just defining parameters; it guides the entire 5G system design to natively support such demanding applications, making VR a cornerstone of the 5G value proposition.
What changed in its specifications
The latest release-to-release comparison of specifications that define VR. Each summary describes the whole specification, not only this term.
Rel-18 brings only minor changes to TS 21.905: 0 clauses changed, with no change attributed to a release feature.
Full comparison in TR 21.905 →Rel-19 adds to TS 22.261 Indirect Network Sharing, 5G satellite access Phase 3 requirements, a 5G wireless sensing service clause, signalling traffic monitoring, SNPN interconnection clauses, and Localized Mobile Metaverse Services. It also extends disaster roaming to 5G-only UEs and adds Ambient IoT device clauses.
Full comparison in TS 22.261 →Release Timeline
Detected Changes Across Releases
from 3GPP Change RequestsSpecific changes extracted from the „Change history“ tables of 3GPP specifications (1 CRs across 1 releases). Complements the general historical overview above with the evidence-based evolution of this function.
Defining Specifications
3GPP specifications that define or reference VR, with the latest known release. Sourced from the 3GPP document catalog — see methodology.
| Specification | Title | Release |
|---|---|---|
| TR 21.905 vj20 | 3GPP Terminology and Definitions | Rel-19 read |
| TS 22.261 vk81 | 5G Service and Operational Requirements | Rel-20 read |
| TR 22.804 vg30 | 5G Automation in Vertical Domains Study | Rel-16 read |
| TR 22.873 vi00 | Technical Report on IMS Multimedia Telephony Service Enhancements | Rel-18 read |
| TS 26.114 vk11 | IMS Multimedia Telephony Client | Rel-20 read |
| TS 26.118 vj00 | Virtual Reality Media Formats | Rel-19 read |
| TS 26.119 vj10 | Device Media Capabilities for AR Services | Rel-19 read |
| TS 26.234 vj00 | 3GPP PSS Protocols and Codecs Specification | Rel-19 read |
| TS 26.346 vj30 | MBMS User Services Specification | Rel-19 read |
| TS 26.511 vj00 | 5G Media Streaming Profiles, Codecs & Formats | Rel-19 read |
| TR 26.812 vi10 | Technical Report | Rel-18 read |
| TS 26.818 vf00 | Audio Media Profiles Test Results for VR Streaming | Rel-15 read |
| TS 26.841 vj00 | Study on Media Messaging Enhancements | Rel-19 read |
| TR 26.857 vi00 | Technical Report on Media Service Enablers | Rel-18 read |
| TR 26.862 vh00 | Immersive Teleconferencing & Telepresence for Remote Terminals | Rel-17 read |
| TS 26.891 vg00 | Media Distribution Services in 5G System | Rel-16 read |
| TR 26.918 vj00 | Virtual Reality Relevance Study for 3GPP | Rel-19 read |
| TR 26.925 vj00 | Media Traffic Characteristics for 3GPP Networks | Rel-19 read |
| TR 26.928 vj00 | Study on eXtended Reality (XR) in 5G | Rel-19 read |
| TR 26.929 vj00 | QoE Metrics for VR Services Study | Rel-19 read |
| TR 26.933 vj00 | Study on Diverse Audio Capturing System | Rel-19 read |
| TR 26.956 vj01 | Beyond 2D Video Formats & Codecs Study | Rel-19 read |
| TR 26.999 vj00 | VR Streaming Interoperability Test Material | Rel-19 read |
| TS 28.404 vj00 | QoE Measurement Collection: Concepts & Requirements | Rel-19 read |
| TS 28.405 vj40 | QoE Measurement Control & Configuration | Rel-19 read |
| TS 28.406 vj00 | QoE measurement collection: info definition & transport | Rel-19 read |
| TS 28.520 vj00 | PM for Virtualized Mobile Networks | Rel-19 read |
| TS 32.401 vj00 | Performance Management Concept & Requirements | Rel-19 read |
| TS 32.426 vj00 | EPC Performance Measurements Specification | Rel-19 read |
| TS 32.842 vd10 | Management of Virtualized 3GPP Core Networks | Rel-13 read |
| TS 38.300 vj40 | NR and NG-RAN Overall Description | Rel-19 read |
| TS 38.331 vj40 | NR Radio Resource Control (RRC) | Rel-19 read |
| TR 38.835 vi01 | Technical Report on XR Enhancements for NR | Rel-18 read |
| TR 38.838 vh00 | Study on XR Evaluations for NR | Rel-17 read |
| TR 38.890 vh00 | NR QoE Management and Optimization | Rel-17 read |