Menu
Latest
12 meetings · Prague, Jeju · 12–16 Oct
Reports
RAN1#126-bis · SA2#177

Glossary term · Services

VR

Virtual Reality

Services →

VR is a 3GPP service category for immersive, computer-generated environments that requires low latency, high bandwidth, and high reliability over mobile networks for seamless 360-degree video and interactivity.

Introduced
Rel-13
Where
Services › Codecs
Specifications
35 specs
Also in
Management
VR Description Purpose What changed Neighbours Detected Changes Specifications

Description

Virtual Reality (VR) within the 3GPP context is standardized as a key service category, primarily focusing on the network requirements necessary to deliver immersive media experiences. The specifications do not define the VR application or content creation itself but instead detail the Quality of Service (QoS) parameters, network capabilities, and architectural considerations needed for VR services to function effectively over 3GPP systems like 5G and beyond. This includes stringent targets for end-to-end latency, guaranteed bit rates, and packet loss tolerance to prevent user discomfort such as motion sickness and to ensure a high-quality, interactive experience.

The technical architecture supporting VR involves close integration between the core network (5GC) and the radio access network (NG-RAN). Key network functions, such as the Session Management Function (SMF) and Policy Control Function (PCF), are configured to establish and maintain dedicated QoS Flows for VR traffic. These flows are characterized by high data rates (often in the Gbps range for high-resolution 360-degree video) and ultra-reliable low latency communication (URLLC) profiles, sometimes requiring edge computing (Multi-access Edge Computing - MEC) to localize processing and reduce transmission delay. Traffic steering and network slicing are fundamental, allowing the creation of isolated logical networks optimized for the demanding throughput and latency needs of VR applications.

From a radio perspective, VR services leverage advanced features of 5G New Radio (NR), including enhanced Mobile Broadband (eMBB) and URLLC. Techniques like beamforming, massive MIMO, and flexible numerology are employed to achieve the high spectral efficiency and capacity required. The specifications also address mobility, ensuring seamless handover and session continuity as users move, which is critical for untethered VR experiences. Furthermore, metrics for measuring Quality of Experience (QoE) for VR are defined, enabling operators to monitor and optimize network performance specifically for this service type.

Purpose & Motivation

The standardization of VR as a service category in 3GPP was motivated by the rapid emergence of immersive media as a major use case for 5G networks. Prior mobile network generations (4G/LTE) were primarily optimized for traditional video streaming and web browsing, which, while data-intensive, did not have the same combined demands for ultra-low latency, ultra-high bandwidth, and high reliability simultaneously. The limitations of previous approaches became apparent with early VR applications, where network lag or jitter could break immersion and cause user discomfort, severely limiting the feasibility of wireless, high-quality VR.

3GPP's work, beginning in Release 13 and evolving through subsequent releases, aimed to formally define the network requirements to make commercial, network-hosted VR viable. This provided a common framework for device manufacturers, network equipment vendors, and application developers. By establishing clear technical targets (e.g., in TS 22.261 for service requirements and TS 26.114 for codec and transport), 3GPP enabled the ecosystem to align on implementations, ensuring interoperability and driving innovation in areas like 360-degree video streaming, volumetric video, and cloud-based VR rendering. The purpose extends beyond just defining parameters; it guides the entire 5G system design to natively support such demanding applications, making VR a cornerstone of the 5G value proposition.

What changed in its specifications

The latest release-to-release comparison of specifications that define VR. Each summary describes the whole specification, not only this term.

TR 21.905Rel-17 → Rel-18

Rel-18 brings only minor changes to TS 21.905: 0 clauses changed, with no change attributed to a release feature.

Full comparison in TR 21.905 →
TS 22.261Rel-18 → Rel-19

Rel-19 adds to TS 22.261 Indirect Network Sharing, 5G satellite access Phase 3 requirements, a 5G wireless sensing service clause, signalling traffic monitoring, SNPN interconnection clauses, and Localized Mobile Metaverse Services. It also extends disaster roaming to 5G-only UEs and adds Ambient IoT device clauses.

Full comparison in TS 22.261 →

Release Timeline

Detected Changes Across Releases

from 3GPP Change Requests

Specific changes extracted from the „Change history“ tables of 3GPP specifications (1 CRs across 1 releases). Complements the general historical overview above with the evidence-based evolution of this function.

Rel-15 1 change

Defining Specifications

3GPP specifications that define or reference VR, with the latest known release. Sourced from the 3GPP document catalog — see methodology.

SpecificationTitleRelease
TR 21.905 vj20 3GPP Terminology and Definitions Rel-19 read
TS 22.261 vk81 5G Service and Operational Requirements Rel-20 read
TR 22.804 vg30 5G Automation in Vertical Domains Study Rel-16 read
TR 22.873 vi00 Technical Report on IMS Multimedia Telephony Service Enhancements Rel-18 read
TS 26.114 vk11 IMS Multimedia Telephony Client Rel-20 read
TS 26.118 vj00 Virtual Reality Media Formats Rel-19 read
TS 26.119 vj10 Device Media Capabilities for AR Services Rel-19 read
TS 26.234 vj00 3GPP PSS Protocols and Codecs Specification Rel-19 read
TS 26.346 vj30 MBMS User Services Specification Rel-19 read
TS 26.511 vj00 5G Media Streaming Profiles, Codecs & Formats Rel-19 read
TR 26.812 vi10 Technical Report Rel-18 read
TS 26.818 vf00 Audio Media Profiles Test Results for VR Streaming Rel-15 read
TS 26.841 vj00 Study on Media Messaging Enhancements Rel-19 read
TR 26.857 vi00 Technical Report on Media Service Enablers Rel-18 read
TR 26.862 vh00 Immersive Teleconferencing & Telepresence for Remote Terminals Rel-17 read
TS 26.891 vg00 Media Distribution Services in 5G System Rel-16 read
TR 26.918 vj00 Virtual Reality Relevance Study for 3GPP Rel-19 read
TR 26.925 vj00 Media Traffic Characteristics for 3GPP Networks Rel-19 read
TR 26.928 vj00 Study on eXtended Reality (XR) in 5G Rel-19 read
TR 26.929 vj00 QoE Metrics for VR Services Study Rel-19 read
TR 26.933 vj00 Study on Diverse Audio Capturing System Rel-19 read
TR 26.956 vj01 Beyond 2D Video Formats & Codecs Study Rel-19 read
TR 26.999 vj00 VR Streaming Interoperability Test Material Rel-19 read
TS 28.404 vj00 QoE Measurement Collection: Concepts & Requirements Rel-19 read
TS 28.405 vj40 QoE Measurement Control & Configuration Rel-19 read
TS 28.406 vj00 QoE measurement collection: info definition & transport Rel-19 read
TS 28.520 vj00 PM for Virtualized Mobile Networks Rel-19 read
TS 32.401 vj00 Performance Management Concept & Requirements Rel-19 read
TS 32.426 vj00 EPC Performance Measurements Specification Rel-19 read
TS 32.842 vd10 Management of Virtualized 3GPP Core Networks Rel-13 read
TS 38.300 vj40 NR and NG-RAN Overall Description Rel-19 read
TS 38.331 vj40 NR Radio Resource Control (RRC) Rel-19 read
TR 38.835 vi01 Technical Report on XR Enhancements for NR Rel-18 read
TR 38.838 vh00 Study on XR Evaluations for NR Rel-17 read
TR 38.890 vh00 NR QoE Management and Optimization Rel-17 read