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Glossary term · Services

HMD

Head Mounted Display

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HMD is a wearable device for visual media like VR or AR that has specific 3GPP requirements for mobile network delivery, including low-latency streaming and power efficiency.

Introduced
Rel-14
Where
Services › Codecs
Specifications
17 specs
HMD Description Purpose What changed Neighbours Specifications

Description

Within 3GPP specifications, Head Mounted Display (HMD) refers to a category of user equipment and the associated service requirements for delivering immersive media experiences, such as Virtual Reality (VR), Augmented Reality (AR), and Extended Reality (XR), over cellular networks. It is covered across numerous technical specifications (e.g., TS 26.114, 26.118, 38.835) that define codecs, transport protocols, system architectures, and performance metrics tailored for HMDs. An HMD is a wearable device with one or two high-resolution screens placed close to the user's eyes, often equipped with sensors for head tracking.

From a network architecture perspective, supporting HMDs involves enhancements across the service layer, core network, and radio access network. Key components include the media application server (e.g., for 360-degree video), the 5G Core Network with support for edge computing (MEC), and the Radio Access Network (RAN) capable of providing high throughput and ultra-reliable low-latency communication (URLLC). The media delivery often uses Dynamic Adaptive Streaming over HTTP (DASH) or similar protocols, extended with features like viewport-dependent streaming, where only the portion of a 360-degree video currently in the user's field of view is delivered at high quality to save bandwidth.

How it works involves a tight interaction between the HMD device, the network, and the media server. The HMD's sensors continuously report head orientation. This data is sent to the application server, often via a low-latency connection facilitated by network edge processing. The server then adapts the video stream in real-time, fetching and delivering high-quality tiles for the user's current viewport while delivering lower quality for the periphery. The network must guarantee the necessary bandwidth, latency (often below 20ms for motion-to-photon), and reliability to prevent cybersickness and ensure immersion. 3GPP's role is to standardize the interfaces, codec profiles (like for video-based point clouds), QoS mechanisms, and device capabilities to make this ecosystem interoperable and scalable.

Purpose & Motivation

The formalization of Head Mounted Display (HMD) requirements within 3GPP was driven by the rapid emergence of immersive media as a key use case for 5G and beyond networks. Prior to this focus, mobile networks were optimized for traditional video streaming to smartphones, which have different constraints regarding latency, field of view, and interaction. Early VR/AR systems were tethered to powerful PCs or used offline content, severely limiting mobility and mass-market adoption.

The limitations of pre-5G networks for HMDs included insufficient peak data rates for high-resolution 360-degree video, high latency causing motion sickness, and a lack of standardized methods for viewport-adaptive streaming leading to inefficient bandwidth usage. 3GPP began addressing these in Release 14 and expanded significantly in later releases to solve these problems. The purpose is to enable a high-quality, wireless, and mobile XR experience, which requires solving unique technical challenges around ultra-high throughput, very low end-to-end latency, and power-efficient device operation.

Its creation was motivated by the vision of XR as a transformative service for entertainment, education, industry, and social interaction. Standardizing HMD support ensures that content providers, device manufacturers, and network operators have a common technical foundation. This accelerates innovation, ensures interoperability, and allows for the economies of scale needed to bring immersive wireless experiences to consumers and enterprises, fulfilling key 5G performance promises.

What changed in its specifications

The latest release-to-release comparison of specifications that define HMD. Each summary describes the whole specification, not only this term.

TS 26.114Rel-18 → Rel-19

Rel-19 adds a reference to the IVAS fixed-point C code specification in TS 26.114. It also lists that specification among supported specifications for MTSI immersive audio clients.

Full comparison in TS 26.114 →
TS 26.118Rel-16 → Rel-17

Rel-17 adds 8K Television over 5G, defining a Main 8K H.265/HEVC VR operation point with its own constraints and signalling in TS 26.118. It also updates user plane aspects of the specification.

Full comparison in TS 26.118 →

Evolution Across Releases

An overview written from the defining specifications, not a verified change history. For the exact text, open the specifications listed below.

Rel-14 Initial

Introduced initial study items and requirements for VR services over 3GPP systems, focusing on 360-degree video streaming. This release laid the groundwork by identifying key challenges like bandwidth, latency, and QoE metrics specific to HMD-based media consumption.

Defining Specifications

3GPP specifications that define or reference HMD, with the latest known release. Sourced from the 3GPP document catalog — see methodology.

SpecificationTitleRelease
TS 26.114 vk11 IMS Multimedia Telephony Client Rel-20 read
TS 26.118 vj00 Virtual Reality Media Formats Rel-19 read
TS 26.119 vj10 Device Media Capabilities for AR Services Rel-19 read
TS 26.238 vj00 Framework for Live Uplink Streaming (FLUS) Rel-19 read
TS 26.841 vj00 Study on Media Messaging Enhancements Rel-19 read
TS 26.854 vj10 Haptics Enhanced Media Streaming and Communication Rel-19 read
TR 26.862 vh00 Immersive Teleconferencing & Telepresence for Remote Terminals Rel-17 read
TR 26.865 vi00 Technical Report Rel-18 read
TR 26.918 vj00 Virtual Reality Relevance Study for 3GPP Rel-19 read
TR 26.928 vj00 Study on eXtended Reality (XR) in 5G Rel-19 read
TR 26.929 vj00 QoE Metrics for VR Services Study Rel-19 read
TR 26.955 vj00 Video Codec Analysis for 5G Services Rel-19 read
TR 26.956 vj01 Beyond 2D Video Formats & Codecs Study Rel-19 read
TR 26.962 vj00 ITT4RT Operation and Usage Guidelines Rel-19 read
TR 26.998 vj00 5G AR/MR Glasses Integration Study Rel-19 read
TR 26.999 vj00 VR Streaming Interoperability Test Material Rel-19 read
TR 38.835 vi01 Technical Report on XR Enhancements for NR Rel-18 read