Menu
Latest
12 meetings · Prague, Jeju · 12–16 Oct
Reports
RAN1#126-bis · SA2#177

Glossary term · Services

XR

AS Augmented/Virtual Reality Application Server

Services →

XR is an Application Server in 3GPP networks designed to support Augmented and Virtual Reality services by managing content delivery, session control, and quality adaptation for immersive applications over 5G.

Introduced
Rel-16
Where
Services › Codecs
Specifications
13 specs
Also in
Radio Access Network
XR Description Purpose What changed Neighbours Specifications

Description

The AS Augmented/Virtual Reality Application Server (XR AS) is a network function within the 5G service-based architecture that facilitates the delivery and management of Extended Reality (XR) applications, encompassing Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). It operates as an application-layer server, often interfacing with the 5G Core (5GC) via the NEF (Network Exposure Function) or directly with the UPF (User Plane Function) to influence traffic handling. The XR AS is responsible for processing XR content, managing user sessions, and ensuring that network resources are optimized for the stringent requirements of immersive experiences.

Architecturally, the XR AS integrates with 5G network functions to enable features like edge computing, network slicing, and quality of service (QoS) enforcement. It may reside in the operator's network or at the edge, close to users, to reduce latency. Key components include media processors for encoding/decoding XR streams, session managers to handle user connections, and analytics engines to monitor performance metrics such as frame rate and motion-to-photon latency. The server communicates with devices using protocols like RTP/RTCP for media transport and HTTP/2 for control signaling, often leveraging 3GPP-defined APIs for network interaction.

In operation, the XR AS receives content from XR providers, adapts it based on device capabilities and network conditions, and streams it to user equipment. It works in tandem with the 5G network to request specific QoS flows, ensuring high bandwidth and low latency through mechanisms like Guaranteed Bit Rate (GBR) and Priority Levels. For interactive XR, the server processes uplink data from sensors (e.g., head tracking) and adjusts the downlink stream accordingly, minimizing motion sickness. It also supports features like split rendering, where computationally intensive tasks are offloaded to the edge, reducing device burden.

The role of the XR AS is detailed in specifications such as 3GPP TS 26.928 and 22.261, which define requirements for XR services over 5G. It acts as a central point for service logic, handling aspects like user authentication, content licensing, and adaptive bitrate streaming. By coordinating with network functions, it enables dynamic resource allocation, crucial for maintaining immersion as users move or network conditions change. This makes the XR AS a pivotal element in realizing the 5G vision for mission-critical applications beyond traditional mobile broadband.

Purpose & Motivation

The XR AS was developed to address the unique challenges of delivering immersive AR/VR experiences over mobile networks, which emerged as key use cases for 5G. Prior to its introduction, networks were optimized for video streaming and web browsing, lacking the low latency, high reliability, and asymmetric bandwidth profiles required for interactive XR. This led to poor user experiences, such as lag and disorientation, limiting the adoption of XR on wireless devices.

Its creation was motivated by the need for a standardized, network-aware application server that could bridge XR content providers and 5G capabilities. Earlier approaches relied on generic servers without deep network integration, resulting in inefficient resource usage and inability to guarantee performance. The XR AS solves this by leveraging 5G features like network slicing and edge computing, allowing tailored treatment of XR traffic. It enables operators to offer XR as a differentiated service, meeting the demands of industries like gaming, training, and remote assistance.

Historically, 3GPP began studying XR in Release 16, recognizing its potential to drive 5G adoption. The XR AS embodies this effort, providing a framework to manage the end-to-service delivery. It addresses limitations of over-the-top solutions by enabling network-assisted optimizations, such as predictive QoS and context-aware streaming. This ensures that XR applications can scale efficiently while maintaining quality, supporting the growth of the metaverse and other immersive technologies in the 5G era.

What changed in its specifications

The latest release-to-release comparison of specifications that define XR. Each summary describes the whole specification, not only this term.

TS 22.261Rel-18 → Rel-19

Rel-19 adds to TS 22.261 Indirect Network Sharing, 5G satellite access Phase 3 requirements, a 5G wireless sensing service clause, signalling traffic monitoring, SNPN interconnection clauses, and Localized Mobile Metaverse Services. It also extends disaster roaming to 5G-only UEs and adds Ambient IoT device clauses.

Full comparison in TS 22.261 →

Evolution Across Releases

An overview written from the defining specifications, not a verified change history. For the exact text, open the specifications listed below.

Rel-16 Initial

Introduced XR AS as part of 5G enhancements for immersive media, with initial specifications like TS 22.261 defining service requirements. Architecture focused on supporting AR/VR applications with low latency and high reliability, integrating with 5GC for QoS management and edge processing capabilities.

Defining Specifications

3GPP specifications that define or reference XR, with the latest known release. Sourced from the 3GPP document catalog — see methodology.

SpecificationTitleRelease
TS 22.261 vk81 5G Service and Operational Requirements Rel-20 read
TR 22.873 vi00 Technical Report on IMS Multimedia Telephony Service Enhancements Rel-18 read
TR 26.812 vi10 Technical Report Rel-18 read
TS 26.854 vj10 Haptics Enhanced Media Streaming and Communication Rel-19 read
TR 26.928 vj00 Study on eXtended Reality (XR) in 5G Rel-19 read
TR 26.998 vj00 5G AR/MR Glasses Integration Study Rel-19 read
TS 29.244 vk10 PFCP for Control and User Plane Separation Rel-20 read
TS 33.790 vj10 Security for Next-Gen Real-Time Communication Phase 2 Rel-19 read
TR 38.835 vi01 Technical Report on XR Enhancements for NR Rel-18 read
TR 38.838 vh00 Study on XR Evaluations for NR Rel-17 read
TR 38.864 vi10 Technical Report on Network Energy Savings for NR Rel-18 read
TR 38.869 vi00 Study on low-power wake up signal and receiver for NR Rel-18 read
TR 38.890 vh00 NR QoE Management and Optimization Rel-17 read