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Glossary term · Services

MASA

Metadata-Assisted Spatial Audio

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MASA is a 3GPP codec enhancement that uses metadata to describe spatial audio scenes for efficient compression and high-quality rendering on various devices, crucial for immersive applications like extended reality.

Introduced
Rel-18
Where
Services › Codecs
Specifications
12 specs
Also in
User Equipment
MASA Description Purpose What changed Neighbours Specifications

Description

Metadata-Assisted Spatial Audio (MASA) is a standardized framework within 3GPP for representing, encoding, and rendering immersive audio. Unlike traditional channel-based or object-based audio, MASA employs a hybrid approach where the core audio is encoded using a traditional codec (like EVS or 3GPP-DRC), while a separate, compact metadata stream describes the spatial properties of the audio scene. This metadata includes parameters such as direction, distance, and size of sound sources, as well as environmental acoustic properties. The architecture is designed to be codec-agnostic, allowing the spatial metadata to be associated with various underlying audio bitstreams, providing flexibility for service providers. The key components include a metadata encoder, which analyzes the spatial audio scene, and a metadata decoder/renderer on the receiving device, which uses the metadata to reconstruct the immersive sound field appropriate for the listener's specific playback environment, be it headphones, stereo speakers, or a multi-channel home theater system. Its role in the network is as a service enabler, where the audio and metadata streams are packetized, transmitted over 5G networks (leveraging high bandwidth and low latency), and synchronized at the receiver to deliver a cohesive immersive experience. The specification details the syntax and semantics of the metadata, ensuring interoperability between content creation tools and consumer devices.

Purpose & Motivation

MASA was created to address the growing demand for immersive audio experiences, particularly driven by extended reality (XR), 360-degree video, and next-generation broadcasting. Traditional audio codecs were designed for fixed channel configurations (e.g., stereo 5.1) and struggle with the flexibility required for personalized, device-adaptive rendering. Object-based audio formats existed but could be inefficient for transmission over bandwidth-constrained mobile networks due to the high bitrate needed for numerous discrete audio objects. MASA solves this by decoupling the descriptive spatial metadata (which is very low bitrate) from the core audio payload. This allows for efficient network transmission while enabling the receiver to render an optimal sound field tailored to its specific output capabilities and the listener's orientation (in the case of head-tracking). Its creation was motivated by the need for a standardized, network-friendly immersive audio solution within the 3GPP ecosystem to complement advancements in video and XR services over 5G, ensuring a high-quality of experience without prohibitive bandwidth costs.

What changed in its specifications

The latest release-to-release comparison of specifications that define MASA. Each summary describes the whole specification, not only this term.

TS 26.253Rel-18 → Rel-19

Rel-19 added split rendering configuration details, Processing Information direction support, and clarified mode applicability for IVAS split rendering.

Full comparison in TS 26.253 →
TS 26.258Rel-18 → Rel-19

Rel-19 added a reference to the fixed-point IVAS codec code in TS 26.251, per the EVS Codec Extension for Immersive Voice and Audio Services, Phase 2.

Full comparison in TS 26.258 →

Evolution Across Releases

An overview written from the defining specifications, not a verified change history. For the exact text, open the specifications listed below.

Rel-18 Initial

Introduced the initial MASA framework, defining the core architecture, metadata syntax, and encapsulation methods. It specified the base profiles for mono (MASA1) and stereo (MASA2) core audio, establishing the foundational capability for transmitting spatial audio scenes with associated descriptive metadata over 3GPP networks.

Defining Specifications

3GPP specifications that define or reference MASA, with the latest known release. Sourced from the 3GPP document catalog — see methodology.

SpecificationTitleRelease
TS 26.250 vj10 IVAS Codec: General Overview Rel-19 read
TS 26.251 vj10 IVAS Fixed-Point C Code Specification Rel-19 read
TS 26.253 vj30 IVAS Codec Algorithmic Description Rel-19 read
TS 26.254 vj10 IVAS Codec Rendering Specification Rel-19 read
TS 26.255 vj00 IVAS Frame Loss Concealment Procedure Rel-19 read
TS 26.258 vj30 IVAS Codec Floating-Point C Code Rel-19 read
TS 26.260 vj10 Objective test methods for immersive audio Rel-19 read
TS 26.261 vj10 Terminal audio performance for immersive services Rel-19 read
TR 26.865 vi00 Technical Report Rel-18 read
TR 26.933 vj00 Study on Diverse Audio Capturing System Rel-19 read
TR 26.996 vj10 Immersive Audio for Split Rendering Performance Rel-19 read
TS 26.997 vj11 IVAS Codec Selection Phase Results Rel-19 read