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Glossary term · Services

Interactive service

Interactive service

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Interactive service is an MBMS or PSS service that enables user participation by allowing them to change presented content or send information back to the service provider via a unicast return channel.

Introduced
Rel-4
Where
Services › Codecs
Specifications
3 specs
Interactive service Description Purpose What changed Neighbours Specifications

Description

An interactive service, as defined in 3GPP TS 21.905 and referenced in TS 22.060 and TS 26.953, is a multimedia service delivered via MBMS (Multimedia Broadcast/Multicast Service) or PSS (Packet-switched Streaming Service) that is characterized by the ability of users to interact with the content or program. This interaction can take one or both of two forms: first, the user can change the presented content — for example, by accessing auxiliary information, changing the camera angle, overlaying supplementary media content on the main program, or displaying concurrent text with the main video. Second, the user can return end-user-supplied information or initiate an action back to the service provider or content provider through a unicast channel — for example, to vote for a particular choice, order a product, or participate in an on-screen quiz.

Architecturally, interactive services build on the MBMS and PSS frameworks. MBMS provides a point-to-multipoint bearer service for efficient delivery of popular content to many users simultaneously, using either broadcast or multicast modes. PSS provides on-demand streaming over unicast bearers. An interactive service combines these delivery mechanisms with a return channel — typically a unicast connection such as HTTP, RTSP, or a dedicated interactive protocol — that allows the user to send feedback or requests to the service provider. The service layer may include an application server that manages the interactive session, synchronizes the broadcast/multicast stream with the unicast return channel, and processes user input.

The interaction model can be synchronous or asynchronous. In synchronous interaction, the user's action affects the content in real time — for example, changing the camera angle during a live sports broadcast, or voting in a live poll where results are displayed immediately. This requires low-latency communication between the client and the server, and tight synchronization between the broadcast stream and the unicast return path. In asynchronous interaction, the user's action may be processed with some delay — for example, ordering a product or submitting a quiz answer that is evaluated later. The service may also support time-shifted interaction, where users interact with recorded content.

Key technical challenges for interactive services include synchronization between the broadcast/multicast content and the unicast interaction channel, scalability (handling many simultaneous users interacting with the same content), security (authenticating users and protecting their input), and QoS management (ensuring that the return channel has sufficient bandwidth and low enough latency to support the interaction). 3GPP specifications address these through mechanisms such as MBMS bearer management, PSS session control, and QoS differentiation for interactive traffic.

Interactive services are important for enabling new business models and user experiences in mobile networks. They transform passive broadcast and streaming into participatory experiences, supporting applications such as live sports with multiple camera angles, interactive advertising, audience voting, e-learning, and multiplayer gaming. As networks evolve toward 5G and beyond, interactive services are expected to benefit from lower latency, higher bandwidth, and edge computing, enabling even richer and more responsive interactions.

Purpose & Motivation

Interactive services exist to bridge the gap between passive content consumption and active user participation. Traditional broadcast and streaming services deliver content one-way, offering no opportunity for the user to influence or respond to what they are watching. Interactive services solve this by adding a return channel and interaction logic, enabling users to change the content they see and send information back to the provider.

The motivation for interactive services grew with the convergence of broadcast and broadband networks. Early mobile broadcast services like MBMS (introduced in Rel-6) were designed primarily for efficient one-to-many delivery, but operators and content providers soon recognized the value of combining broadcast efficiency with unicast interactivity. This led to services such as interactive TV, live voting, and on-demand content selection. The definition in 3GPP evolved accordingly: initially, in Rel-4 through Rel-12, the term was defined broadly as a service providing bi-directional exchange of information between users, based on ITU-T I.113. In Rel-13, the definition was revised to specifically address MBMS and PSS interactive services, reflecting the growing importance of these delivery technologies.

Interactive services address several limitations of previous approaches. They allow content providers to monetize engagement through transactions and voting, enable personalized experiences, and provide valuable feedback data. For users, they offer greater control and participation. For operators, they create new revenue opportunities and differentiate services from over-the-top competitors. As mobile networks continue to evolve, interactive services remain a key area of innovation, leveraging lower latency and higher capacity to deliver increasingly immersive experiences.

What changed in its specifications

The latest release-to-release comparison of specifications that define Interactive service. Each summary describes the whole specification, not only this term.

TR 21.905Rel-17 → Rel-18

Rel-18 brings only minor changes to TS 21.905: 0 clauses changed, with no change attributed to a release feature.

Full comparison in TR 21.905 →
TS 22.060Rel-18 → Rel-19

Rel-19 brings only minor changes to TS 22.060: 0 clauses changed, with no change attributed to a release feature.

Full comparison in TS 22.060 →

Release Timeline

Evolution Across Releases

An overview written from the defining specifications, not a verified change history. For the exact text, open the specifications listed below.

Rel-4 Initial

Initial definition described an interactive service as a service providing bi-directional exchange of information between users, divided into conversational, messaging, and retrieval services, based on ITU-T I.113.

Definition carried over unchanged from Rel-4, retaining the ITU-T I.113-based wording.

Definition carried over unchanged from Rel-4, retaining the ITU-T I.113-based wording.

Definition carried over unchanged from Rel-4, retaining the ITU-T I.113-based wording.

Definition carried over unchanged from Rel-4, retaining the ITU-T I.113-based wording.

Definition carried over unchanged from Rel-4, retaining the ITU-T I.113-based wording.

Definition carried over unchanged from Rel-4, retaining the ITU-T I.113-based wording.

Definition carried over unchanged from Rel-4, retaining the ITU-T I.113-based wording.

Definition carried over unchanged from Rel-4, retaining the ITU-T I.113-based wording.

Wording changed significantly to define an interactive service as an MBMS or PSS service characterized by the ability of users to interact with the content/program by changing the presented content or by returning end-user-supplied information through the unicast channel. This shifted the definition from a generic bi-directional service concept to a specific multimedia service model.

Definition carried over unchanged from Rel-13, retaining the MBMS/PSS interactive service wording.

Definition carried over unchanged from Rel-13, retaining the MBMS/PSS interactive service wording.

Definition carried over unchanged from Rel-13, retaining the MBMS/PSS interactive service wording.

Definition carried over unchanged from Rel-13, retaining the MBMS/PSS interactive service wording.

Definition carried over unchanged from Rel-13, retaining the MBMS/PSS interactive service wording.

Definition carried over unchanged from Rel-13, retaining the MBMS/PSS interactive service wording.

Defining Specifications

3GPP specifications that define or reference Interactive service, with the latest known release. Sourced from the 3GPP document catalog — see methodology.

SpecificationTitleRelease
TR 21.905 vj20 3GPP Terminology and Definitions Rel-19 read
TS 22.060 vj00 GPRS Stage 1 Service Description Rel-19 read
TR 26.953 vj00 Study on Service Interactivity for Streaming & Download Rel-19 read